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Old Oct 23, 2007, 03:33 AM // 03:33   #261
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Originally Posted by thezed
/not singed

I think it works best the way it is now. PvP = Account based. PvE = Char Based.
/signed

I hate this comment more than anything!!!! WHY is it acceptable for PVP to be account based then?? Just because it was started that way? Stupid answer. Because you earn it in PVP? Well PvE people earn the titles from grinding on one character, but are pegged to have to do it over and over and over again.

Just because your an R8 ranger doesn't mean you are an R8 anything else. So once again the argument is why? Why should PvP be account based and have everything unlocked for minute old characters, and PvE characters have to grind?

Yes, some titles should be account based, and IMO heroes should be account based too. In respect that once you get to the area you can obtain them it grabs the one on the account...no need to rune, upgrade and arm each and everyone of them. Olias on my monk, would be the same as Olias on my tank...just like it is in PvP.

But I also think the HoM should be account based, Especially minipets, and heroes.
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Old Oct 23, 2007, 08:31 AM // 08:31   #262
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Originally Posted by wu is me
edit: and what's so wrong about entering GWEN with full rep titles... the only thing thats separating a new character from those maxed titles is hours and hours of grind...Hence anybody who grinds will have an "unfair advantage" is that really what you would perfer????
When you consider that (for example) reputation points, LB and SS point are extremely easy to make by just playing through the storylines, then yes... its just lazey to want them to be account based.

Why should you be able to enter GWEN with rank 10 on all races?

Why should you be able to enter NF with max ranks on LB and SS?

What need is there when just playing both those games and doing all the quests and dungeons will get you half way through the titles! Why does it make your game more fun to have rank 10 drawf over rank 5 drawf?

It doesnt, it just makes the game easier and thats all its about.




Update:

I'll reword that a bit; does having max ranks on any of these titles prevent you from playing the game or having fun ingame?

Last edited by freekedoutfish; Oct 23, 2007 at 11:47 AM // 11:47..
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Old Oct 23, 2007, 09:19 AM // 09:19   #263
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Quote:
Originally Posted by geekling
/halfsigned.

Not on the ones that are part of the storyline, like sunspear etc.

But all the extra ones, sweet tooth, drunkard, wisdom, treasure hunter etc. I mean the titles for going AFK during the boardwalk games are already account wide. Why are not at least the other nonsensical ones? (Sweet tooth and drunkard.)
QFT.

/Signed for making Drunkard, Sweet Tooth, Wisdom, Treasure Hunter all account-based.

/Not-Signed for making Sunspear, Lightbringer and the GW:EN titles account-based. Or at the very least half-signed in that perhaps one character could have influence on the other characters of the account... but not translate the same title over. E.g. for every 10 points gained by a character, the other chars on the account gain 1 point by proxy. Don't forget that these skills are directly related to storyline, and while a character of high reknown might drop the good word for his / her fellows... they're unlikely to share in that very same reknown.


And an additional note that Kurzick / Luxon title tracks should be made character-based the same way and the pointage required for them divided by 10 overall.

Last edited by SotiCoto; Oct 23, 2007 at 09:22 AM // 09:22..
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Old Oct 23, 2007, 09:30 AM // 09:30   #264
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Originally Posted by SotiCoto
Don't forget that these skills are directly related to storyline,
If they are linked to the storyline, why is going out and killing random generic minions much more effective than going out and killing the thing who, once killed, makes the minions much weaker ?

The only link I see is that they happen to share the same name.
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Old Oct 23, 2007, 09:57 AM // 09:57   #265
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Originally Posted by Red Sonya
ONE to play PVE well with and 7 others to play different PVP characters.
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHA HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA HAHAHHAHAHAHAHAHAHAHAHAHHAAHAHHAHAHAHAHAHAHAHAHAHH AAHA
Do you know ANYONE with 7 PvP characters? Are you RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing kidding me?
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Old Oct 23, 2007, 10:36 AM // 10:36   #266
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/Signed

It made no sense that I have to build up my reputation for Sunspear, Lightbringer, and EoN Titles (except Master of the North) for each of my character. All of those reputations should be account-based just like Allegiance title for Luxon/Kurzick. Anet is encouraging us to be someone with little to no life at all to build up reputation on each character we have on our account.
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Old Oct 23, 2007, 05:35 PM // 17:35   #267
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Originally Posted by bilateralrope
If they are linked to the storyline, why is going out and killing random generic minions much more effective than going out and killing the thing who, once killed, makes the minions much weaker ?

The only link I see is that they happen to share the same name.
what difference does it make if bounty hunting gets you more points then quests and dungeons?

Quests and dungeons get you to rank 5 (which most people want/need) and then you have to earn the rest by repeating those quests and dungeons OR by bounty hunting.

As it should be!

There are SOO many ways available to you to make reputation points that its laughable...

Quest rewards!
Dungeon rewards!
NM and HM handbooks!
NM and HM dungeon book!
Mini games!
Bounties!
And a one off payment to fill both books in NM!

..how much easier do you want it to be? Reputation points are extremely easy to make. The problem isnt making these other titles account based. Its making LB, SS, Luxon, Kuzack and other points easier to make.

Add handbooks to factions and nightfall for instance.
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Old Oct 23, 2007, 08:31 PM // 20:31   #268
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since they are not going to make it easier for bots human or otherwise the *farmers favorites* Wisdom, Treasure Hunter will never be account-based.

the pro elite barbie i have it you dont farmer is so small a percent of the player base they could all go and not only never be missed but make the game a friendler place.

notice how after the factions fiasco Anet has been much more and increasingly more casual player friendly at the expence of the top of the elite epeen food chain?

more casual to come so enjoy it
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Old Oct 23, 2007, 09:33 PM // 21:33   #269
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Quote:
Originally Posted by freekedoutfish
what difference does it make if bounty hunting gets you more points then quests and dungeons?
All it shows is that they aren't really linked to the storyline.

Quote:
Quests and dungeons get you to rank 5 (which most people want/need) and then you have to earn the rest by repeating those quests and dungeons OR by bounty hunting.

As it should be!
Why should it be this way ?

Quote:
..how much easier do you want it to be?
When are you going to stop confusing the titles difficulty with the time invested ?

Having to repeat an easy task several times doesn't do anything to its difficulty. All it does is increase the time required to get the reward.

Also I gave a response to your post about the harms this suggestion would create asking for more detail on these harms. Please provide the detail.

Quote:
Originally Posted by Loviatar
since they are not going to make it easier for bots human or otherwise the *farmers favorites* Wisdom, Treasure Hunter will never be account-based.
Except that the Lucky title, which effects chest farmers, is already account based.
Quote:
the pro elite barbie i have it you dont farmer is so small a percent of the player base they could all go and not only never be missed but make the game a friendler place.

notice how after the factions fiasco Anet has been much more and increasingly more casual player friendly at the expence of the top of the elite epeen food chain?

more casual to come so enjoy it
This suggestion would make GW more casual friendly.
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Old Oct 23, 2007, 10:14 PM // 22:14   #270
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Originally Posted by bilateralrope
Also I gave a response to your post about the harms this suggestion would create asking for more detail on these harms. Please provide the detail.
I did respond to it and I dunno how much clearer I can make it. Having a person enter GWEN or NF or any other game with max ranks is an unfair advantage over other players if that title has benefits upon the player.

(I.E extra damage, or protection, or energy or health!

Not in a critical sense, but just in having a completely unfair and undeserved and unearned advantage!

Why should a player be able to enter GWEN with +10 damage against destroyers straight off without having even set foot in the game?

Why should a player enter NF with max LB or SS titles and have added damage against abaddons minions without even set foot in the game?

It completely defies the point of earning those points as you go. Earning those points as a reward for doing the quests and dungeons on that character.

It just doesnt make sense!!! Just learn to accept this is pve and the entire point is to earn stuff individually on each character. It isnt pvp where you unlock something on one char and its available to all.

It makes no sense that one character earns those points for reputation or faction and somehow, magically, unknowingly a completely different character has access to them. Its pve and its individual.

The Luxon and Krzack ones are unstandable because they dont have any inherant effect on your character other then the pve only skills. They dont give you extra damage or health or energy or protection by just equipping them.

But those which do, SHOULD NOT be account based because that character is then feeling the benefits of something another character earned.




Your basically asking for a player to start NF and to give a newbie +damage and +protection against Abaddons destroyers at low levels! If you want to talk about creating inbalancement ingame, then there is a perfect example.

All new players entering NF (who have no existing characters there) are going to have a hard struggle against them because they wont have that edge. Its not critically important edge, but its an unfair one.

The applies to luxon and kurzack. Why should a newbie player be able to enter Factions and get maxed out or high ranking oober powerfull pve only skills straight away? Its unfair on players who have no existing characters in factions.

The entire point of pve is that everyone has the same edge and no one is at an advantage. That is how the game has always worked and if you want the advantage you have the choice to work for it. Not to have it from the word-go.

Last edited by freekedoutfish; Oct 24, 2007 at 02:57 PM // 14:57..
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Old Oct 24, 2007, 10:58 PM // 22:58   #271
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Quote:
Originally Posted by freekedoutfish
I did respond to it and I dunno how much clearer I can make it. Having a person enter GWEN or NF or any other game with max ranks is an unfair advantage over other players if that title has benefits upon the player.
Yes, I got that the first time. But why is it a bad thing that people get an easier time on their second character ?

Be sure to produce a reason that takes into account improvements in player skill, knowledge of the maps they got the first time through, and having more skills for their heroes.

Quote:
The entire point of pve is that everyone has the same edge and no one is at an advantage. That is how the game has always worked and if you want the advantage you have the choice to work for it. Not to have it from the word-go.
Grind titles reward time played, not player skill. So when you have something that makes other players better simply because they spent more time grinding, how is that a fair system ?
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Old Oct 24, 2007, 11:12 PM // 23:12   #272
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ZOMG ZOMG chicken or the egg which one!?!!? IT DOESN"T MAKE SENSE!!!*head explodes*
LoL you are so confined to the square, ahem, fishtank you live in fish...
Your notions of whats "fair" and what "makes sense" seem verry limited.
I don't know if you realise... but fairness is concept governed by the mechanics of the game, and by peoples opinions.

If people think it's fair enough to have people starting characters with max titles after having "earned them" in the usual human sense on another character. only THEN can an insigificant observer say whether its "fair" or not.
YOU as an individual dont' decide whats "fair" or "sensible".

The question that remains, and should be the sole point of discussion, is whether or not people( or more importantly what anet thinks the people- [which essentially people in general] ) would perfer to play a game that rewards play of multiple characters as opposed to single characters, and then decide on a balance that best satisfies the demographic.

Hence this discussion will not be settled without a poll

edit: my opinion based on my generalised perception of human nature, says that people prefer the variety =]
poll suggestion;Seems to me theres 3 groups of ppl in this discussion:
People who prefer no changes to titles:
People who prefer TreasureHunter, wisdom, drunktard, sweet tooth to be made acct based.
People who prefer All "grind based" titles to be made acct based subject to "constraints".
"constraints" refers to changes to the actual titles which includes, but is not limited to increased cap, wearing only at certain lvls etc.

in rebuttal to my own point i suggest the example of tax cuts xD lol (where every1 wants em but are prolly not for the best).
My argument does rely on the assumption that people are rational (fair assumption right?).

Note from Moderator: Posts Merged. Please edit your post instead of double posting.
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Old Oct 25, 2007, 03:43 AM // 03:43   #273
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Originally Posted by CHunterX
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Do you know ANYONE with 7 PvP characters? Are you RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing kidding me?
In fact I know several who have 7 pvp characters even more and 1 or 2 pve characters. I personally don't like building and deleting and rebuilding and deleting all different types. So, I picked the ones I like best and now all I have to do is make 2ndaries for them and change their equipment. Much faster and less time consuming. Got anymore silly stupid questions there child?

Note from Moderator: Stick to discussing the topic, less flame baiting please.
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Old Oct 25, 2007, 04:09 AM // 04:09   #274
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Originally Posted by Red Sonya
In fact I know several who have 7 pvp characters even more and 1 or 2 pve characters.
Yes, so you know a few players who use a lot of PvP slots. Unless you can prove that its a significant portion of Guild Wars it doesn't help your point.

If you want proof then go make a separate thread asking people how many slots they use for PvE and PvP, with a poll if you can add one, and see how people respond.
Quote:
I personally don't like building and deleting and rebuilding and deleting all different types. So, I picked the ones I like best and now all I have to do is make 2ndaries for them and change their equipment.
I'd probably do the same if I had spare slots. However your saying 30 seconds at most by having multiple classes already made, so its not worth deleting a PvE character over.
Quote:
Much faster and less time consuming. Got anymore silly stupid questions there child?
Eariler you said that ANET has answered some of my questions. Are you ever going to show us where ANET gave these answers ?
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Old Oct 25, 2007, 04:46 AM // 04:46   #275
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why make more then one character when you only want to do everything once.

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Old Oct 25, 2007, 05:54 AM // 05:54   #276
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Quote:
Originally Posted by pumpkin pie
why make more then one character when you only want to do everything once.

Because when you make a new character it makes the tasks different. But with grind titles, you have to do the exact same thing multiple times.
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Old Oct 25, 2007, 07:25 AM // 07:25   #277
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Default Just because you want to grind.

Let me explain, I have one character going for drunken title, one character going for the sweet tooth title, if i think the drunken character need to be a sweet tooth, it will get it as long as GW is operating. If I get an ale the drunken gets it. simple, why grind? PLAY THE GAME, DON'T GRIND and DON'T WHINE. its not like you need to have the drunken title or the sweet tooth title to complete GW:EN or Faction et cetera, sweet tooth character don't have super powers to kill destroyers. so why grind to get it? you'll get it when you get it, fullstop.
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Old Oct 25, 2007, 08:23 AM // 08:23   #278
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Originally Posted by pumpkin pie
Let me explain, I have one character going for drunken title, one character going for the sweet tooth title, if i think the drunken character need to be a sweet tooth, it will get it as long as GW is operating. If I get an ale the drunken gets it. simple, why grind? PLAY THE GAME, DON'T GRIND and DON'T WHINE. its not like you need to have the drunken title or the sweet tooth title to complete GW:EN or Faction et cetera, sweet tooth character don't have super powers to kill destroyers. so why grind to get it? you'll get it when you get it, fullstop.
Ok, so that removes the titles that don't give any effect. But that still leaves Treasure Hunter, Wisdom, Sunspear, Lightbringer and the GW:EN reputation titles which give an effect for grinding them.
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Old Oct 25, 2007, 09:22 AM // 09:22   #279
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Originally Posted by bilateralrope
Ok, so that removes the titles that don't give any effect. But that still leaves Treasure Hunter, Wisdom, Sunspear, Lightbringer and the GW:EN reputation titles which give an effect for grinding them.
those that do give you effect (wait one second, treasure hunter has effect? what kind?)

Back to topic, those that actually give you effect, don't you think its kinda in the same league as run me to Drognar to get max armor kind of "cheating"? the reasons for the reputations is so that you work to get the armor for your character, if you are not even interested in playing that part of the game, why do you want armor from that part of the game?

might as well ask Anet to include it in an armor package like the pvp package, pay for it with paypal with one condition, it'll says in your name that you've paid for it.

thanks below post for answer, i forgot about that.

Last edited by pumpkin pie; Oct 25, 2007 at 09:32 AM // 09:32..
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Old Oct 25, 2007, 09:29 AM // 09:29   #280
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Originally Posted by pumpkin pie
those that do give you effect (wait one second, treasure hunter has effect? what kind?)
Lulz, discussion is pointless. Play the game.
Quote:
Benefits

* For each rank of the Treasure Hunter as well as the Wisdom title track earned, the chance of an item not being destroyed when salvaging a magical upgrade component is increased by 3 percent from a base of 50 percent. The bonuses from both titles do stack.
* For each rank of the Treasure Hunter track earned, the chance of a lockpick not being destroyed when opening a chest is increased by 3 percent from a base of 10 percent in Hard Mode or a variable base in normal mode (the Lucky title ranks increase your chance by an additional 2 percent per rank).
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